GAME DEVELOPER (SOLO)

  • Designed and created in Trenchbroom

  • Playtested 4 times and iterated on to balance the difficulty to be fair but challenging

  • Key things I learned: Level Design, Encounter Design, Multiple difficulty balancing

GAME DEVELOPER (SOLO)

  • Designed and programmed in Unity

  • Key things I learned: Scope Management, Unity animation system

  • 4 weapons with unique abilities

  • 10 mechanically varied enemies

  • Wave based survival

GAME DEVELOPER (SOLO)

  • Designed and programmed in Unity

  • Key things I learned: boid algorithm, encounter design, level design

  • 6 mechanically varied enemies

  • 6 unique movement abilities

PROGRAMMER and LEVEL DESIGNER (GROUP)

  • Designed and programmed in Unity for VR

  • Key things I learned: how to script controller pointer input onto UI elements

  • Asynchronous gameplay between two players

LEAD PROGEAMMER and LEVEL DESIGNER (GROUP)

  • Designed and programmed in Unity for VR

  • Key things I learned: managing team members

  • 7 distinct rooms with different puzzles and set pieces

GAME DEVELOPER (SOLO)

  • Designed and created in Trenchbroom

  • Playtested 6 times and iterated on to increase the fun and engagement of the level

  • Key things I learned: Player choices, non-linear design and balancing, polishing, bug/error fixing post launch