GAME DEVELOPER (SOLO)
Designed and created in Trenchbroom
Playtested 4 times and iterated on to balance the difficulty to be fair but challenging
Key things I learned: Level Design, Encounter Design, Multiple difficulty balancing
GAME DEVELOPER (SOLO)
Designed and programmed in Unity
Key things I learned: Scope Management, Unity animation system
4 weapons with unique abilities
10 mechanically varied enemies
Wave based survival
GAME DEVELOPER (SOLO)
Designed and programmed in Unity
Key things I learned: boid algorithm, encounter design, level design
6 mechanically varied enemies
6 unique movement abilities
PROGRAMMER and LEVEL DESIGNER (GROUP)
Designed and programmed in Unity for VR
Key things I learned: how to script controller pointer input onto UI elements
Asynchronous gameplay between two players
LEAD PROGEAMMER and LEVEL DESIGNER (GROUP)
Designed and programmed in Unity for VR
Key things I learned: managing team members
7 distinct rooms with different puzzles and set pieces
GAME DEVELOPER (SOLO)
Designed and created in Trenchbroom
Playtested 6 times and iterated on to increase the fun and engagement of the level
Key things I learned: Player choices, non-linear design and balancing, polishing, bug/error fixing post launch