Death Perception

GAME DEVELOPER (SOLO)

2021

Death Perception is a VR escape room game developed by my classmates and I for GAME 332 Experimental Tech. In Death Perception you play as a thief who enters a mansion full of artifacts and gets trapped. You have to solve puzzles in each room to find a way out of the mansion.

I was the producer for level design and programming on this project. I helped setup the floor plan with another classmate and then assigned a room to each of the level designers for more specific designs. I designed the balcony and the lounge room. On the programming side I helped define what scripts were needed in order for the game to function. I worked on the code that was included in the balcony room for its puzzle segment.