MISC
GAME DEVELOPER (SOLO)
Designed and created in Trenchbroom
Playtested 6 times and iterated on to make the level as best as possible
Key things I learned: Player choices, non-linear design and balancing, polishing, bug/error fixing post launch
GAME DEVELOPER (SOLO)
Designed and created in Trenchbroom
Playtested 6 times and iterated on to make the level as best as possible
Key things I learned: Player choices, non-linear design and balancing, polishing, bug/error fixing post launch